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According to the tournament organizer, that was about the expected number, as seen at past events. This time we had five people playing, counting myself. All the rest of the guys came from Muncie. Not knowing anybody else, I was left to tweeting my trepidations, but as things got rolling, introductions were quickly made and, once again, I was shown that really nice, patient people tend to play this game.

I rolled the middle-most number, and thus got the first round Bye. The scoring system, thankfully, does not penalize you for getting a bye. Scoring works just like soccer: 3 points for a victory, 1 point to each player for a draw, and 0 points for a loss.

Finishing Round 1, I already had 4 points, as they count it as a win and a draw. Round 2 started and I lost the roll to pick sides first. My opponent, Tony, chose to go Dark with the Scum and Villainy deck. I had my trusty Light Side Jedi deck, so I was only too happy to bring that to bare in the first game. Why should it matter which one you play first if you wind up playing two games?

He very smartly got his capture strategy going early on, managing to get ahold of my characters, placing them beneath objectives, and then transferring them back and forth between objectives as I started to close in on their captive location using the objective Carbonite Transport. Fortunately for me, there are two Kyles in each of the two copies of his objective set, Heroes and Legends. The objective itself allows me to focus it and then reveal a unique Jedi character in my hand that has the same name as one in play, Kyle, in this case.

This allows me to swap out Kyles if the one in play gets badly injured or if I want to get another attack in on another object. Between getting better control of my own characters and bringing out new ones like Speeder Bike and Yoda from Between the Shadows, I was able to start locking down Slave 1 and Boba with multiple Tactics attacks.

Basically, I was preventing those enemy units from ever fully refreshing, allowing my guys to attack and block with ease. Unable to muster any blockers, Yoda and Speeder Bike kept piling on the focus tokens. When things were starting to look slightly better for me, I finally drew Luke from Between the Shadows and the Moldy Crow.

The Moldy Crow has four edge-enabled Blast damage, meaning, as long as you win the edge battle, you will score four objective damage, which nearly destroys an enemy objective in a single shot. With all this guys locked down and Luke and Moldy Crow clearly going for the kill, Tony conceded game 1.

Game 2 started exceedingly well for me. The synergy in this combo is really kind of gross. Having such a powerful card in play immediately was both good and bad, as she became target number one immediately. I had some difficulty getting the guys I needed after that, and Tony had 1 capital ship, two X-Wings, and two A-Wings on the board. I was able to lock down the capital ship and one of the X-Wing cards, but his A-Wings, although each only having 1 unit damage icon, drew a card each time they attacked, giving him massive card advantage.

I was able to hold off until I got Palpatine from the core set into play, and by that time I was on my way to winning, but we ran out of time. I finished round 2 with a win and a draw, giving me another four point. I was up to 8 points now and leading the pack.

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